How do you disable downloads on android






















Chances are, you're really loving that new means of navigating the platform UI. However, if you are a frequent user of Facebook Messenger, you've probably come into contact with a slight hiccup in the Android gesture navigation system.

Dismissing those Chat Head bubbles can be problematic. Because typically you tap and drag those bubbles away from the edge of the screen, and then down to the bottom to dismiss them. Anyone that has used the fully gestural navigation system can see the problem with that. When you drag the bubble to the left or right, it has the effect of tapping the back button, which translates into you exiting the app you're using. That's not an effective or efficient way of working on your mobile device--especially when you're in the middle of an important remote conference meeting or trying to give support to an end user.

So what do you do? Until the Android developers realize this is a problem, there are two actions you can take:. By default, code is generated for ARM-based devices. For example, the following line instructs ndk-build to build your code for three distinct ABIs:.

Unless you rely on architecture-specific assembly sources, such as ARM assembly code, you should not need to touch your Android. Note: To ensure that your applications are available to users only if their devices are capable of running them, Google Play filters applications based on the instruction set information included in your application? Additionally, the Android system itself also checks your application at install time and allows the installation to continue only if the application provides a library that is compiled for the device's CPU architecture.

This release of the NDK includes an important fix for Tegra2-based devices, and a few additional fixes and improvements:. This change forces the NDK build system to put most linker or archiver options into list files, as a work-around for command-line length limitations. This release of the NDK includes fixes for native Windows builds, Cygwin and many other improvements:. This release of the NDK includes new features to support the Android 4.

For example:. Important: ndk-gdb does not work on Windows, so you still need Cygwin to debug. This feature is still experimental, so feel free to try it and report issues on the public bug database or public forum.

All samples and unit tests shipped with the NDK successfully compile with this feature. The extensions that are available depend on your actual device and GPU drivers, not the platform version the device runs on.

The header changes simply add new constants and types to make it easier to use the extensions when they have been probed with eglGetProcAddress or glGetProcAddress. The following list describes the newly supported extensions:. This release of the NDK does not include any new features compared to r6. The r6b release addresses the following issues in the r6 release:.

Unless you rely on ARM-based assembly sources, you shouldn't need to touch your Android. This release of the NDK does not include any new features compared to r5b. The r5c release addresses the following problems in the r5b release:. This release of the NDK does not include any new features compared to r5. The r5b release addresses the following problems in the r5 release:.

This release of the NDK includes many new APIs, most of which are introduced to support the development of games and similar applications that make extensive use of native code. Using the APIs, developers have direct native access to events, audio, graphics and window management, assets, and storage. Developers can also implement the Android application lifecycle in native code with help from the new NativeActivity class. Content and code samples on this page are subject to the licenses described in the Content License.

Home Guides Reference Samples Downloads. Downloads Revision History. GAS will be removed in the next release.

If you are building with -fno-integrated-as , file bugs if anything is preventing you from removing that flag. Support for GDB has ended. GDB will be removed from the next release. Use LLDB instead. Note that ndk-gdb uses LLDB by default. NDK r23 is the last release that will support non-Neon. Beginning with NDK r24, the armeabi-v7a libraries in the sysroot will be built with Neon. A very small number of very old devices do not support Neon so most apps will not notice aside from the performance improvement.

Note that the GNU assembler as is a part of this. If you're using as directly, use clang instead. LLD is now the default linker. To fall back to gdb, use --no-lldb option. But please file a bug explaining why you couldn't use lldb. Issue : std::filesystem::canonical will incorrectly succeed when passed a non-existent path on old devices.

Announcements bit Windows is no longer supported. LLD is now available for testing. Note that Issue will affect builds using LLD with binutils strip and objcopy as opposed to llvm-strip and llvm-objcopy. The legacy toolchain install paths will be removed over the coming releases. For information on migrating away from the legacy toolchain layout, see the Build System Maintainers Guide for the NDK version you're using. Start porting now to avoid surprises when the time comes. For more information, see this blog post.

A macOS app bundle that is signed and notarized is now available for download from our wiki and our website. The SDK will continue to use the traditional package as the app bundle requires layout changes that would make it incompatible with Android Studio. Announcements LLD is now available for testing. Announcements Developers should begin testing their apps with LLD. Note: lld does not currently support compressed symbols on Windows. Issue Clang also cannot generate compressed symbols on Windows, but this can be a problem when using artifacts built from Darwin or Linux.

Issue : Standalone toolchains are now unnecessary. The old paths will be removed in r It is now unnecessary and will emit a warning with the above information, but the script will remain to preserve existing workflows.

If you're using ndk-build, CMake, or a standalone toolchain, there should be no change to your workflow. This change is meaningful for maintainers of third-party build systems, who should now be able to delete some Android-specific code. For more information, see the Build System Maintainers guide. We believe that ReLinker is a better solution to native library loading issues on old Android versions. Issue : The GCC wrapper scripts which redirected to Clang have been removed, as they are not functional enough to be drop in replacements.

Announcements GCC has been removed. Support for ICS android and android has been removed. Announcements GCC is no longer supported. It will be removed in NDK r Note that ndk-build still defaults to no STL. For more details, see this blog post. Attempting to build any of these ABIs will result in an error.

Support for ICS android and android will be removed from r Announcements The deprecated headers have been removed. Unified Headers are now simply "The Headers". For migration tips, see Unified Headers Migration Notes. It will not be removed from the NDK just yet, but is no longer receiving backports.

It will be removed when the other STLs are removed in r They will no longer build by default with ndk-build, but are still buildable if they are explicitly named, and will be included by "all", "all32", and "all64". Support for each of these has been removed in r Announcements Unified headers are enabled by default. To learn how to use these headers, see Unified Headers. Announcements Unified headers: This release introduces platform headers that are synchronized and kept always up-to-date and accurate with the Android platform.

Header-only bug fixes now affect all API levels. The introduction of unified headers fixes inconsistencies in earlier NDK releases, such as: Headers in M and N were actually headers for L. Function declarations in headers did not match their platform levels correctly; headers declared non-existent functions or failed to declare available functions. It will likely be removed after that point. Added simpleperf , a CPU profiler for Android.

We've reset to a nearly clean upstream. There are a few behavioral differences. See the commit message for details. Some libraries for unsupported ABIs have been removed mips64r2, mips32r6, mips32r2, and x There might still be some stragglers.

Known Issues This is not intended to be a comprehensive list of all outstanding bugs. This seems to be a bug in GCC. See the commit message for more details. Bionic headers and libraries for Marshmallow and N are not yet exposed despite the presence of android Those platforms are still the Lollipop headers and libraries not a regression from r RenderScript tools are not present not a regression from r11 : Issue 7.

Announcements The ndk-build command defaults to using Clang in r We will remove GCC in a subsequent release. The make-standalone-toolchain.

Report issues to GitHub. For more information about this change, see the comments here. For more information, see this explanation. Removed all sysroots for pre-GB platform levels. We dropped support for them in r11, but neglected to actually remove them. For more information about this exception handling, see Known Issues.

Default compiler flags have been pruned. For complete information about these changes, see this change list. Windows users no longer need Cygwin to use this feature. We'll be removing the bash flavor in r13, so test the new one now. This change should improve debugability with LLDB.

Build ID will now be shown in native crash reports so you can easily identify which version of your code was running. Android Issue The -Wl , --warn-shared-textrel , and -Wl,--fatal-warnings options are now enabled by default. If you have shared text relocations, your app cannot load on Android 6.

Text relocations have never been allowed for bit apps. Precompiled headers should work better. Added Vulkan support to android Added Choreographer API to android For more information, see Camera Characteristics. Clang Clang has been updated to 3. The clang. Backported coverage sanitizer patch from ToT r Fixed libatomic to not use ifuncs. Introduced option --long-plt to fix internal linker error that occurs when linking huge arm32 binaries.

Fixed wrong run time stubs for AArch This was causing jump addresses to be calculated incorrectly for very large DSOs. Introduced default option --no-apply-dynamic to work around a dynamic linker bug for earlier Android releases. For more information, see the GDB News page.

Some bugfixes for ndk-gdb. For more information see the discussion on this change list. Bionic headers and libraries for Android 6. Those platforms are still the Android 5. RenderScript tools are not present not a regression from r Issue 7 This changelog is not intended to be a comprehensive list of all outstanding bugs. Announcements The ndk-build command will default to using Clang in an upcoming release.

GCC will be removed in a later release. See the explanation in the documentation. Removed all sysroots for platform levels prior to Android 2. We dropped support for them in NDK r11, but neglected to actually remove them. Pruned the default compiler flags NDK Issue You can see details of this update in Change On Windows, you no longer need Cygwin to use this feature. Note that the bash flavor will be removed in an upcoming release, so please test the new one now.

Configured Clang debug builds to have the -fno-limit-debug-info option is enabled by default. This change enables better debugging with LLDB. Enabled the --build-id as a default option. This option causes an identifier to be shown in native crash reports so you can easily identify which version of your code was running. Enabled the following options as default: -Wl,--warn-shared-textrel and -Wl,--fatal-warnings.

If you have shared text relocations, your app does not load on Android 6. Note that this configuration has never been allowed for bit apps. For more information, see the CameraCharacteristics reference.

Fixed libatomic to not use ifuncs NDK Issue Binutils Silenced the "Erratum found and fixed" info messages. Introduced option --long-plt to fix an internal linker error when linking huge arm32 binaries. This problem was causing jump addresses to be calculated incorrectly for very large dynamic shared objects DSOs. For more information about this release, see GDB News. Fixed a number of bugs in the ndk-gdb. Step 8: Tap the toggle next to Repeat Callers to switch this feature on or off.

This allows someone to call a second time within 15 minutes. You can have Do Not Disturb mode turn on automatically, based on an event or time, by setting some rules. Step 5: Select Add Rule. Step 6: Select Rule Name and type in a name. Step 8: Select Start Time to choose what time of day the rule will start. Step 9: Select End Time to determine when the rule will end each day. Never again will designated calls or meetings be disrupted by distracting notifications.

We do want to note; This will only work for meetings or calls that you confirm specifically. How to use Do Not Disturb in Android 11 Do Not Disturb has many layers you can tweak to allow some apps and conversations to pass through while others are muted.

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The best smartphones for Which should you buy on Black Friday? The best HDTV antennas for Hellishly hot planet orbits so close to its star that a year lasts a few days. Curiosity investigates how to keep Mars explorers safe from radiation. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users.

If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.

Your Developer Credentials 5. Privacy and Information 6. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.

Third Party Applications 7. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.

You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources either in whole or in part unless you have been specifically given permission to do so by the relevant owners.

In that case, the License Agreement does not affect your legal relationship with these third parties. Using Android APIs 8. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data either in whole or in part unless allowed by the relevant Terms of Service.

Terminating this License Agreement 9. Indemnification Changes to the License Agreement When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available. General Legal Terms The remaining provisions of the License Agreement will continue to be valid and enforceable. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.

Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.



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